PLAN Tech Day Conference

Date(s) - 01/18/2019
8:30 am CST - 4:00 pm CST

Florida State University - Panama City, Holley Academic Center

Graphic of gears with icons of technology-related things inside gearsKeynote: Library 2023: Predicting the Near Future of Florida Libraries with Mickey Boyd

Where will we be in 2023? The keynote will cover emerging trends and technologies that will alter the landscape of the information field and will change the way Florida libraries deliver their services.

Transformational change is upon us! How will libraries adapt to the continuous stream of disruptive innovations occurring with our society? What new approaches will libraries develop to help our patrons learn, collaborate, create, and share? How will these changes affect the vitality of libraries in our communities?

Fortunately, the future is bright! Tools with almost magical capabilities are now available to information professionals in all areas. AI-based cognitive technologies are now commonplace, and their effect on our lives will only increase with time. Big data is everywhere and is used extensively to improve service delivery. Revolutionary advances in healthcare provide a promise of longer, better lives for us all. MOOCs and mobile classrooms are democratizing education worldwide. Open access is making research data more discoverable and accessible than ever before.

Unfortunately, sometimes the brightness is an oncoming train! Advances in technology can also facilitate harm and inequality. Artificial intelligence and data mining represent enormous threats to our safety and privacy. Advertising stalks us wherever we go. Our social media resources have been corrupted into targeting mechanisms for fake news and political manipulation. The same data and technologies that improve healthcare can also be used to deny insurance coverage or to tinker with genetics in unethical ways. Technology overuse is impairing the social development and mental health of our children.

Libraries are entry points to the digital world for millions of people worldwide. As always, we will help patrons navigate the positive and negative disruptions within our brave new world. Libraries regularly introduce technologies to their communities and will be on the forefront of this wave of change.

Mickey Boyd has been a technology trainer in Florida for many years. Library staff know him for his workshops on emerging technologies, information security, and managing public access to the Internet.

Breakout Sessions

Virtual Reality, Real Results: Simulated Environments in the Library with Mickey Boyd — Virtual reality (VR) has been around for a long time as a clunky and expensive experimental technology. Within the last two years, VR has become an affordable, accessible media format for consumers and institutions. It is clear that VR simulated environments will be revolutionary for education and training. VR can reach learners in ways previously unconceived. There are many areas in which VR will have a significant role, including safety training, career development, and healthcare. Public interest in VR has been dramatically broadened through the vehicle of the recent Stephen Spielberg movie, Ready Player One. In the short time that affordable VR equipment has been available, millions of units have been sold and numerous industries have embraced the power of simulated environments. At first, software was scarce. It takes years to produce deep content for VR. Many companies have been diligently working on such content, and we are now seeing the fruits of those labors. In this breakout session, we will discuss the current and future state of VR and other forms of simulated environments, and how libraries can enhance their patron offerings through these technologies.

Graphic Design for Libraries: Design Principles and Practices for Library-Specific Graphics that Anyone Can Learn to Do! with Emmaline Massaglia — This presentation will include: the importance of good graphic design and the needs of our changing societal demographics; explanations of design principles and how those principles can be applied for library-specific graphic design; suggestions and examples of websites and programs for creating graphics (such as Photoshop, Canva, Microsoft Publisher, and copyright-free image and font websites); and a framework for creating your own library “style guide.” Emmaline Massaglia has a BA in Studio Art and English Literature from Florida State University and has been working for the LeRoy Collins Leon County Public Library as a Computer Support Technician (social media manager, website manager, and resident graphic designer) for four years.

Kids Coding with Rebecca Jones — Rebecca will break down how her coding program runs and will provide demos of the program she uses as well as the robots, tablets, and bloxels that she uses with the kids. Rebecca Jones has been the Youth and Children Services Specialist II at the Wakulla County Public Library for a little over three years. She loves working with the kids and teaching them in a fun (sometimes messy) way.

Using Makerspace Technology in Library Programming with Sarah Blackburn-Lancaster — 3D printers and other tech are really cool to own, but how do libraries integrate these machines into programs for patrons? We’ll explore how to use your Makerspace technology to engage your patrons in fun and educational programs by actually participating in one! Sarah Blackburn-Lancaster is a Library Clerk at the Valparaiso Community Library. She has worked with the Okaloosa County Public Library Cooperative for two years after leaving the education sector. Eventually, Sarah plans to attend the University of Oklahoma to obtain her MLIS and hopes to one day be a library director.

21C: Teaching Web Literacy with Megan Fontaine — This presentation will explore the Mozilla Foundation’s 21C Web Literacy curriculum. This curriculum, developed in conjunction with IMLS, is optimized for use by libraries of all sizes and capabilities. It’s a-la-carte construction and flexible online/offline project structure make it a perfect choice for reaching hesitant or uncertain learners of all ages. And unlike many published curriculums, the 21C project is open-source, dynamic, and constantly evolving to keep up with developments in technology – just like libraries. Megan Fontaine has been developing new and innovative approaches to technology education at the Destin Library for four years. She runs the middle school Code Club, now in its third year, and has taught both group and individual computer classes for seniors during Snowbird Season since 2015.

Recommendations for Library Technology Selection and Adoption with Michael Mohkamkar — Libraries have become community leaders with regard to emerging technologies. Libraries owning, lending, and teaching the latest software and gadgets have become the norm seemingly overnight. However, staying on the cutting edge of technological advances places a strain on both library budgets and staff time. This presentation provides an overview of several technologies currently being used in libraries (including scanners, the catalog computer, 3D printers, and more), recommendations for cost-effective ways to implement new technologies, and a guide to selecting the most impactful technologies for use in the library. Michael Mohkamkar recently moved from working as a reference librarian at a public library in Texas to working as a member of the Web Development Team at Florida State University Libraries. There, he helps to maintain the website and write code.

STEAM Panel with West Florida Public Libraries — Members of WFPL’s STEAM Team will demonstrate and discuss elements of some of its programs, including:

  • The creation and development of WFPL’s STEAM Lab (including Teen Tuesdays, Quilting Workshops, and Open Lab)
  • Virtual Reality (Oculus Rift, including Beat Saber game)
  • HP Sprout computers (touchscreen, interactive display mat, and overhead scanner/projector)
  • Video production (including green screen, Open Broadcaster Software (OBS), Twitch, and YouTube)
  • Stop Motion Animation (Stop Motion Studio app at; free trial under $10)
  • Duplos (infants+) and Cubelets (ages 4+)

West Florida Public Libraries’ STEAM program is in its third year of operation and includes staff of various levels of responsibility.

As usual, we’ll end the day with hands-on tech!

A light continental breakfast and buffet lunch will be provided.

Download draft agenda

Registration is closed for this event.

For FY2021-22, 70% of the total costs for the PLAN Continuing Education program ($220,000) is supported by federal money, and 30% of this program ($92,991) is supported by state money. The total budget of the project is $312,991.